Gallery
Project overview
An educational card game developed for facilitated workshops at the Institut auf dem Rosenberg, designed to build critical literacy around artificial intelligence systems beyond surface-level, consumer-facing tools.
The project introduced students to the material, political and environmental dimensions of AI, foregrounding issues of data governance, resource extraction and infrastructural dependency through an accessible, interactive format.
Key outcomes & reflection
The game functioned as a pedagogical framework supporting critical interrogation of AI data collection practices, understanding of socio-environmental impacts of algorithmic systems. Its structure was built around three interconnected card types:
AI Data collection cards: exposing invisible data flows and surveillance embedded in everyday digital behaviour.
Technology application cards: mapping real-world AI use cases and system functionalities
AI impact character cards: speculative personas representing stakeholders within AI ecosystems
Achieved results
Workshops revealed a clear disconnect between students’ passive participation in data economies and their limited understanding of AI system complexity and physical infrastructure.
The intervention successfully expanded their perception of AI to include computational resources, energy dependencies and ecological consequences, while also surfacing how privilege can obscure awareness of these impacts.
The project highlighted a systemic gap in AI discourse, where communities most affected by automation and environmental harm remain underrepresented in decision-making processes, reinforcing the urgency of more inclusive, decolonial and regenerative approaches to AI education.
Graphic design: Jakub De Barbaro