Gallery
Experiment overview
A large-scale interactive session delivered at UNESCO’s TECH (Transforming Education Conference for Humanity), designed as an immersive educational experience for several hundred participants.
The project adapted the Futuro Card game format into a scalable, conference-ready methodology, transforming a traditionally passive lecture into a coordinated participatory process. Through strategic digitisation of the tool and a carefully structured volunteer facilitation system, the session enabled simultaneous engagement at an unprecedented scale.
This initiative redefined the role of the audience: from passive listeners to active co-creators of knowledge, while maintaining clarity and cohesion across a highly diverse international group.
Main objectives
The project aimed to translate an intimate, card-based learning methodology into a format suitable for large-scale conference environments.
Key objectives included:
☀︎ Scaling the Futuro Card game for several hundred simultaneous participants through digital transformation.
☀︎ Designing and managing a facilitation system supported by trained volunteers to ensure smooth interaction flow.
☀︎ Developing culturally accessible storytelling structures that resonated with a global, linguistically diverse audience.
☀︎ Demonstrating that participatory learning can function effectively even within rigid institutional settings.
Achieved results
The project successfully engaged several hundred participants in a fully interactive learning process, resulting in a standing ovation and strong qualitative feedback.
The volunteer coordination model proved highly effective in managing the logistical and pedagogical complexity of large-scale interactive engagement.
Main reflection
This project demonstrated that deeply participatory learning tools can be scaled without losing their relational and transformative qualities, provided that they are supported by rigorous design, facilitation strategy and operational precision.
It highlighted that interactive education at scale requires significantly more preparation than conventional lecture formats, yet generates exponentially higher engagement and emotional investment.
The enthusiastic response from a culturally diverse audience confirmed that well-designed participatory systems can transcend linguistic and cultural barriers when their core mechanics remain intuitive and human-centred.
This project became a formative lesson in educational design, showing that innovation often lies in the courage to reimagine established formats: transforming what initially appeared impossible into a cohesive, impactful and memorable collective learning experience.